Where other NFT games go wrong

In many NFT games, control of the economy is very precarious. By not linking currency issuance and price control to variables that allow the current state of the economy to be known, they rely on arbitrary percentages of currency burn to try to contain it.

Most are based on temporary growth. When there are a large number of users accessing the game, large amounts of rewards can be handed out, as what these new players pay is converted into commission from previous players.

The problem is that when the economy inevitably stabilises and undergoes a phase of stagnation, rewards inevitably decrease, discouraging participation in the game and the attempt by many players to sell their assets to capitalise and move on to another, more profitable game. As this happens, the value of the currency plummets and the game inevitably disappears.

Moreover, by failing to control inflation, progressively more prohibitive barriers to entry are created. In this way, at the beginning for a few tens of dollars you can access the game, but when not controlled, after the period of growth, the costs of access shoot up to a thousand dollars and exorbitant prices.

At SesSoccer we have designed the economy to take advantage of the initial growth to provide high rewards, in the medium term to transition to a hybrid economy with rewards from growth and the creation of a competitive environment, and in the long term, when growth stabilises, to make the game centred on the competitive environment, with price pools set by participating players, brands, and rewards from sales commissions, so that it is a healthy economy in the long term.

In addition, with our inflation control algorithms we will ensure that the barriers to entry are as desired, and at no time become uncontrolled, allowing new players to enter at any point in the life of the game.

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